﻿using UnityEngine;
using moai_kun_v1;
public class PlayerStateBase<TStateId> : ActorStateBase<TStateId,MainPlayer>
{
    public PlayerStateBase(MainPlayer actor) : base(actor)
    {
    }

    public override void OnEnter()
    {
        base.OnEnter();
        Debug.Log("进入"+this.GetType()+"状态");
    }

    public override void OnExit()
    {
        base.OnExit();
        Debug.Log("退出" + this.GetType() + "状态");
    }
}

